ABSTRACT
This study analyzes a prototype of a computer kiosk implemented in Cornell University's Herbert F. Johnson Museum of Art. Three major constructs - educational value, orientation ability, and ease of use - were examined using direct observation and self-report techniques. The data indicated that the observed prototype offers less than expected educational value, orientation ability, and ease of use. Explanations range from personal issues such as age of user to design such as interface layout, click and hold effectiveness, and color choice.