
DEA3500: Ambient Environment: Building Acoustics
When sound energy hits material, part is reflected, part gets absorbed (part may get transmitted as well). Most materials both reflect and absorb sound.
Absorption coefficient (a) - basically ratio between absorption of a material and open window!
a = Ia / Ii where Ia = sound power density (intensity) absorbed by material (w/cm2) Ii = intensity impinging on material (w/cm2). i.e. - total sound power density.
When a = 1.0 all sound energy is absorbed.
(Note in NRC, a specified at each mid-value of octave bands 250, 500, 1000, 2000.)
Total surface absorption (A) is proportional to area and a value.
1 Sabin (m2) is the sound absorption equivalent to an open window of one square meter (1 ft2). 1 sabin (m2) = 10.76 sabins (ft2).
Since most rooms are constructed of several materials with different a, total room absorption is sum of components.
i.e. SSa = S1a1 + S2
a2 + S3a3 ....Snan
= SA = A1 + A2 + A3 ....An
where S = area of each material, a = absorption coefficient, A = total absorption of each different material.
Difference between a room with total absorption = 0.1 and same room with total absorption of 0.7 is 15 db i.e. decreased 1.5 x in loudness.
Reverberation - persistence of sound after this has stopped. Consequence of reflections e.g. echoes.
Reverberation Time (Tr) - period required for sound level to decrease 60 dB after sound source has stopped producing sound. For most normal rooms, TR = K x V/ SA where K = constant (0.05 when in feet; 0.16 when in meters), V = room vol. (ft3 or m3), ·A = total absorption (sabins (ft2 or m2) at frequency of sound).
TR usually calculated at 125, 500, 1000, 2000 Hz. For speech, 500-1000 Hz range is taken as reference for TR. For music, want to increase reverberation time. For speech, want to decrease reverberation time.
Sound at any point in a room is combination of direct sound from source and reflected sound from walls etc. If surfaces all very good at reflecting sound, sound field in room that is diffuse - (no shadows) but this is atypical of rooms.
Most rooms have 3 sound fields:
Absorptive Materials (all types absorb sound by turning this into heat energy) - 3 types:
Normal Quiet required for adjacent offices 38-40, for adjacent confidential rooms 45-50, for adjacent hotel bedrooms 50-52, for adjacent classrooms 40-42.