Cornell University Ergonomics Web

DEA 3250/6510 CLASS NOTES

Control-Display Compatibility

Control/Display Compatibility - Compatibility refers to the relationship of stimuli and responses to human expectations.

1. Types of compatibility -
a. Conceptual Compatibility
- degree to which codes and symbols correspond to the conceptual associations people have, i.e. how meaningful codes and symbols are to people who use them.
b. Modality Compatibility - degree to which the controls and displays utilize the same sensory modality. Within-modality stimuli-response relationships are generally faster, e.g. for verbal task auditory presentation and vocal response is best, for spatial task a visual presentation and manual response is best.
c. Movement Compatibility - relationships between movements of displays and controls where the direction of movement of a control follows from expectations, e.g. steering wheel turns car in direction of wheel movement.
Movement of a control can:
(1) follow - display movement as in radar tracking.
(2) control - display movement as when moving a computer mouse to reposition a cursor.
(3) produce - a specific system response such as turning a car steering wheel to turn a car in the same direction (it's the reverse on a boat).

d. Spatial Compatibility - physical arrangement of controls and associated displays in space or physical similarity of displays and controls.

2. Specific relationships

a. Rotary controls and rotary displays -

(1) Fixed scales and moving pointers -
clockwise turn of pointer should result from clockwise turn of control and should represent and increase in the value.

(2) Moving scales and fixed pointers - scale should rotate in the same direction as the control, scale numbers should increase from left to right, and a clockwise turn should increase the setting. Unfortunately, all three requirements can't be satisfied.

b. Rotary controls and linear displays in the same plane - controls can be placed above, below, left or right of the display with fixed-scale linear displays.

(1) Warricks' principle - the expectation is that the pointer on a display will move in the same direction as the side of the control which is nearest to it. This only applies when the control is located to the side of the display.

(2) Scale-by-side-principle - the pointer will move in the same direction as the side of the control that is on the same side as the scale markings of the display. This applies to top and bottom control locations as well as side locations and can conflict with Warrick's principle.

(3) Clock-wise for increase - clock-wise movement of a rotary control will cause an increase in the value on the display irrespective of control display relations.

(4) Clock-wise - away and Counter-clock-wise - near - clock-wise rotation suggests movement away from a person and counter-clock-wise rotation suggests movement towards the person.

c. Movements of displays and controls in different planes - relationships tend to be orthogonal. Generally moving the control up and moving up on the display is superior to moving the control up and moving down on the display. There's less difference between moving the control forward to move the display up and moving the control forward to move the display down.

d. Rotary and stick-type controls and linear displays - recommended relationships are shown in the figures in the course text.

e. Rotary vehicular controls - Most vehicles don't have displays reflecting the atual system output, rather the "display" is the response of the vehicle.


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