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DEA3500: Ambient Environment: Lighting and Color

Color classification (of surfaces). There are various systems for classifying colors but the 2 most commonly used are:

Munsell Book of Color

This consists of 1200 small plates of different colors classified along 3 dimensions.

Each of these scales is constructed as follows:

Any particular color is then given a Munsell reference for Hue/Value/Chroma e.g. 7.5R/4/12 will be a strong red, 5B/9/1 will be a pale blue.

Luminance

When a part of the incident light striking a surface is reflected the human eye will observe that surface as a light source. The brightness observed is called the luminance, L, and is defined as intensity per unit apparent area of light source. The apparent area, A', is the area the source seems to have as seen by the observer. Thus, L = Iu / A' where A' tends to 0.

For a plane surface the apparent area can be found from the equation: A' = A x cos u, where a is the actual area of the source, and u the angle between the normal to the surface and the direction of observation. Iu is the luminous intensity in that direction.

Alternatively, the luminance of a surface can be calculated from the formula L = E x § / ¹ where § is the luminance factor of the surface material and is read from a table of values. If the surface is diffuse then § can be replaced with "p", the diffuse reflection coefficient for the material. A typical luminance for a piece of white paper under an illuminance of 500 lux is thus 130 cd/m2.

The eye can detect luminances from as little as one millionth of a cd/m2 up to a maximum of one million cd/m2. The upper limit is determined by the luminance required to damage the retina. The reason that our eyes are so easily damaged by looking at the sun is explained when we see that its luminance is 1000 times greater than this maximum level.

Spectra of Light Sources

The radiant-flux or electromagnetic-power spectra of different light sources varies considerably. A tungsten-filament (incandescent) lamp, for example, emits most of its radiant energy in the infrared region of the electromagnetic spectrum. This is obviously inefficient in terms of the conversion of electrical energy into light. Incandescent lamps are, however, cheap and easy to work with.

Most of the energy radiated by a fluorescent lamp, on the other hand, is emitted as visible light. This gives fluorescent lamps a relatively high efficacy and good color rendering properties. They have a long life compared to incandescent lamps but are more expensive and more complicated electronically.

Some fluorescent lamps are monochromatic: they emit light at just one wavelength or spectral line. The light emitted by a more typical fluorescent tube consists of several prominent spectral lines.

Daylight consists of a much more even spread of wavelengths. Lamp manufacturers often aim to make fluorescent lamps which reproduce this distribution in the energy they emit.

In the following section we will look at some of the theory behind photometry.

Photometric Quantities:

Cosine Law (Lambert cosine law) Illuminance of any surface varies as cosine of angle of incidence. E = 1/d^2 cos theta where d = distance of source angle of incidence (cos theta = 1, cos 90 = 0)

Cosine cubed law - E = I cos3theta / h^2 distance of source 'd' can be replaced by h/cos theta where h is perpendicular distance of source from plane in which measurement point is located.

Inverse square law and cosine law can be combined. E = (I cos theta ) / d^2 Most meters are cosine corrected.

Luminance/Reflectance/Apostilbs

With a non-luminous surface e.g. a wall, what the eye sees - the brightness or luminance of the surface - depends on the reflectance i.e. the ratio of reflected light to incident light. With an illuminance of 500 lux and a reflectance of 0.4 the luminance of the surface will be 200 apostilbs.

Reflectance

Luminance factor

Luminance factor is the ratio of the luminance of a surface viewed from a particular position and lit in a specified way to the luminance of a diffusely reflecting white surface viewed from the same direction and lit in the same way. Here Luminance = illuminance x luminance factor / pi

In lighting practice illuminance and luminance are most frequently used to characterize the effect of lighting.


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